Tyler Geosano - Lead Lighting Artist
[email protected]
(714)-926-1011
Primary Skillset:
Development Software experience:
Development Experience:
January 2023 - Present Cold Symmetry Lead Lighting Artist - Unannounced
August 2019 - January 2023 Arkane Studios - Austin Lead Lighting Artist - Redfall
September 2017 - July 2019 Avalanche Studios Senior/Lead Lighting Artist - Just Cause 4, Rage 2, unreleased title(s)
February 2016 - August 2017 Sledgehammer Games Technical Lighting Artist - Call of Duty:WW2
January 2014 - October 2015 High Moon Studios Associate Technical Lighting Artist - Call of Duty: Advanced Warfare, Destiny 1 & 2, and Black Ops 3
June 2013 - January 2014 OSTS, Inc. Technical 3D Artist
June 2011 - September 2012 McAulay Studios Technical 3D Artist
Jan 2008 - June 2011 Freelance Game Developer Technical 3D Artist
[email protected]
(714)-926-1011
Primary Skillset:
- Mood, tone, and lighting execution for gameplay, cinematic, and marketing content.
- Scripting runtime events in either blueprint or proprietary scripting languages.
- Experience in both physically based and stylistic material pipelines, with a specialty in physical material lighting and rendering.
- Set dressing, environment, and design driven playable content creation
- Generalist technical art, with an emphasis on workflow development, technical bug fixing, and performance optimizing.
Development Software experience:
- Engine experience includes Unreal Engine, Radiant, Unity, Apex Edit, and others.
- Maya, Blender, zBrush, DaVinci Resolve, Photoshop, Substance Painter, Perforce, Visual Studio, Rider, and much more.
Development Experience:
January 2023 - Present Cold Symmetry Lead Lighting Artist - Unannounced
- Lighting gameplay and cinematic content
- Art tools and lighting systems development
- Shader/Material authoring
- Performance optimization and generalist technical art
August 2019 - January 2023 Arkane Studios - Austin Lead Lighting Artist - Redfall
- Ownership of all lighting pipeline development for Arkane Studios Austin, TX.
- Lighting team production and management
- Look development alongside Art Direction and Concept
- Shader/Material authoring
- Set dressing and prop modeling in relation to lighting related tasks
- Performance optimization and generalist technical art
September 2017 - July 2019 Avalanche Studios Senior/Lead Lighting Artist - Just Cause 4, Rage 2, unreleased title(s)
- Open world lighting, color grading, and related gameplay scripting.
- Ownership of all lighting pipeline development and documentation across two studios and three projects
- Lighting team tasking and lighting art review in tandem with Art Direction
- Cinematic art direction and team management
- Assist in open world art direction
February 2016 - August 2017 Sledgehammer Games Technical Lighting Artist - Call of Duty:WW2
January 2014 - October 2015 High Moon Studios Associate Technical Lighting Artist - Call of Duty: Advanced Warfare, Destiny 1 & 2, and Black Ops 3
June 2013 - January 2014 OSTS, Inc. Technical 3D Artist
June 2011 - September 2012 McAulay Studios Technical 3D Artist
Jan 2008 - June 2011 Freelance Game Developer Technical 3D Artist