TYLER GEOSANO - PRINCIPAL LIGHTING ARTIST
  • Call of Duty: World War 2
  • Redfall
  • Resume
LinkedIn
Tyler Geosano - Principal Lighting Artist
[email protected]
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(714)-926-1011

Primary Skillset:
  • Lighting and Art Direction for gameplay, cinematic, and marketing content.
  • Scripting runtime events in either blueprint or proprietary scripting languages.
  • Experience in both physically based and stylized material pipelines
  • Set dressing, environment art, and design driven playable content creation
  • Generalist technical art, with specialty in pipeline development, technical bug fixing, and performance optimizing.  

Development Software experience:​​
  • Engine experience includes Unreal Engine 5, Radiant, Unity, Apex Edit, and others.
  • Maya, Blender, zBrush, DaVinci Resolve, Photoshop, Substance Painter, Perforce, Visual Studio, Rider, and much more. 


Development Experience:
January 2023 - Present   Cold Symmetry   Lead Lighting Artist - Unannounced
  • Lighting gameplay and cinematic content
  • Art tools and lighting/rendering systems development
  • Shader/Material authoring 
  • Performance optimization and generalist technical art 


August 2019 - January 2023   Arkane Studios - Austin   Lead Lighting Artist - Redfall
  • Generalist lighting, technical art, and gameplay scripting
  • Look development alongside Art Direction
  • Ownership of lighting pipeline development
  • Lighting team production and management
  • Shader/Material authoring
  • Set dressing and prop modeling in relation to lighting related tasks

September 2017 - July 2019   Avalanche Studios   Senior/Lead Lighting Artist - Just Cause 4, Rage 2, unreleased title(s)
  • Open world lighting, color grading, and gameplay scripting. 
  • Ownership of all lighting pipeline development and documentation across two studios, co-dev, and three active projects 
  • Lighting team tasking and lighting art review in tandem with Art Direction 
  • Cinematic art direction and team management ​
  • Assistant Art Director​

February 2016 - August 2017   Sledgehammer Games   Technical Lighting Artist - Call of Duty:WW2

January 2014 - October 2015   High Moon Studios   Associate Lighting Artist - Call of Duty: Advanced Warfare,  Destiny,  Black Ops 3

June 2013 - January 2014   OSTS, Inc.   Technical 3D Artist

June 2011 - September 2012   McAulay Studios    Technical 3D Artist
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Jan 2008 - January 2014   Freelance Game Developer   Technical 3D Artist

 

  • Call of Duty: World War 2
  • Redfall
  • Resume