Call of Duty: WW2 Multiplayer Reveal Trailer
I was responsible for much of the lighting present in our multiplayer reveal trailer. Between Shane Daley, and myself, we were a team of two on our lighting and rendering team for our entire Multiplayer mode. Credit to Raven Studios for the help on our War map that debuted in the trailer and playable on E3 show floor. Specific responsibilities in trailer can be provided upon request. Ardennes Forest and Point Du Hoc responsibilities are listed below.
Ardennes Forest (multiplayer map, debuted as playable demo at E3)
Ardennes Forest; I was the primary lighting artist responsible for working with all departments on determining tone, material usages, adjusting materials, lighting all content found in map, authoring sunflare FX, and partial authoring of sky images alongside our vendors and concept art/matte painting teams. Credit to Shane Daley for technical lighting support, and the rest of the team for final production of map for its E3 debut.
Point Du Hoc (multiplayer map, debuted as playable demo at E3)
Point Du Hoc; I worked with Shane Daley, our lead multiplayer lighting artist who was primary on this map's production, on setting mood, determining which skybox to use, content lighting support, and technical lighting support. I painted flowmap for sky, built final fog/mist used, developed scripted light assets used in the map, and worked with our VFX team to sync our lighting and FX work with lighting assets and pipeline development.
Screenshots of work I was directly involved with:
Much more content from my work on Call of Duty: WW2 will be added to this page as it becomes publicly available.