Tyler Geosano - Lead Lighting Artist
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Call of Duty:WW2

I was Lighting Artist on this project, taking point on look development for most multiplayer maps alongside the art director and concept artist.  I was responsible for atmospheric global lighting, sky,  gameplay lighting, color grading of level content, color grading of full screen gameplay effects (low health, crouch, etc), and general workflow development alongside our lighting leads.
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Just Cause 4

I was the Lead Lighting Artist for this project, joining the team with a year of production left.  I was responsible for implementation of global lighting systems, color grading, cinematic lighting direction, and the visual development of our weather systems.
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Personal Studies
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