Tyler Geosano - Senior/Lead Lighting Artist
[email protected]
(714)-926-1011
Primary Skillset:
Development Software experience:
Development Experience:
January 2023 - Present Cold Symmetry Lead Lighting Artist - Mortal Shell 2
August 2019 - January 2023 Arkane Studios - Austin Lead Lighting Artist - Redfall
September 2017 - July 2019 Avalanche Studios Senior/Lead Lighting Artist - Just Cause 4, Rage 2, Contraband (Cancelled)
February 2016 - August 2017 Sledgehammer Games Technical Lighting Artist - Call of Duty:WW2
January 2014 - October 2015 High Moon Studios Associate Lighting Artist - Call of Duty: Advanced Warfare, Destiny, Black Ops 3
June 2013 - January 2014 OSTS, Inc. Technical 3D Artist
June 2011 - September 2012 McAulay Studios Technical 3D Artist
Jan 2008 - January 2014 Freelance Game Developer Technical 3D Artist
Credited in these shipped titles:
Redfall
Destiny 2
Call of Duty: WW2
Call of Duty: Black Ops 3
Destiny 1
Call of Duty: Advanced Warfare
Rage 2
Just Cause 4
[email protected]
(714)-926-1011
Primary Skillset:
- Lighting and Art Direction for gameplay, cinematic, and marketing content.
- Scripting runtime events in either blueprint or proprietary scripting languages.
- Experience in both physically based and stylized material pipelines
- Set dressing, environment art, and design driven playable content creation
- Generalist technical art, with specialty in runtime pipeline development, technical bug fixing, and performance optimization.
Development Software experience:
- Engine experience includes Unreal Engine 5, Radiant, Unity, Apex Edit, and others.
- Maya, Blender, zBrush, DaVinci Resolve, Photoshop, Substance Painter, Perforce, Visual Studio, Rider, and much more.
Development Experience:
January 2023 - Present Cold Symmetry Lead Lighting Artist - Mortal Shell 2
- Lighting gameplay and cinematic content
- World building and environment set dressing
- Lighting system development
- Tool and shader development
- Generalist technical art and performance optimization
August 2019 - January 2023 Arkane Studios - Austin Lead Lighting Artist - Redfall
- Generalist lighting, technical art, and gameplay scripting
- Look development alongside Art Direction
- Ownership of lighting pipeline development
- Lighting team production and management
- Shader/Material authoring
- Set dressing and prop modeling in relation to lighting related tasks
September 2017 - July 2019 Avalanche Studios Senior/Lead Lighting Artist - Just Cause 4, Rage 2, Contraband (Cancelled)
- Open world lighting, color grading, and gameplay scripting.
- Ownership of all lighting pipeline development and documentation across two studios, co-dev, and three active projects
- Lighting team tasking and lighting art review in tandem with Art Direction
- Cinematic art direction and team management
- Assistant Art Director
February 2016 - August 2017 Sledgehammer Games Technical Lighting Artist - Call of Duty:WW2
January 2014 - October 2015 High Moon Studios Associate Lighting Artist - Call of Duty: Advanced Warfare, Destiny, Black Ops 3
June 2013 - January 2014 OSTS, Inc. Technical 3D Artist
June 2011 - September 2012 McAulay Studios Technical 3D Artist
Jan 2008 - January 2014 Freelance Game Developer Technical 3D Artist
Credited in these shipped titles:
Redfall
Destiny 2
Call of Duty: WW2
Call of Duty: Black Ops 3
Destiny 1
Call of Duty: Advanced Warfare
Rage 2
Just Cause 4